Low Cost Virtual Reality

From May 2013 to August 2013, I worked with Iowa State University‘s Virtual Reality Applications Center (VRAC) and Human Computer Interaction (HCI) program researching Low Cost Virtual Reality.

The purpose of our research was to test the usability and limitations of three configurations of low-cost gaming devices for use in virtual reality applications. Our demo utilized the Razer Hydra as well as the pre-existing VR JuggLua framework which combines OpenSceneGraph (a 3D toolkit written in C++ and OpenGL) with VR Juggler (a middleware for the creation of cross-platform virtual reality applications) in a Lua environment.

My primary responsibility was to plan and program the user interaction of each device.

github: https://github.com/vancegroup/LowCostVRDemo




Demonstration booth at the poster presentation: (normally a one user would control both the head tracked glasses and the hand-held controller but the kids wanted to play together)


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